![sonic unleashed enemies sonic unleashed enemies](https://static.wikia.nocookie.net/sonic/images/6/6c/DarkGaiaMinions2.png)
The player is easily able to advance time manually during the areas allowing either form, should they prefer one or the other. In addition, the game features a day-and-night system some parts of the action stages have been specially built so that time will pass, and these can be played as either Sonic or his werehog form, while others are only built for one specific form, and during these areas, time will not pass. Levels have been designed so that the two aforementioned modes of 2D and 3D gameplay will be switched between roughly every fifteen to thirty seconds, whilst no stage will last for more than five minutes. It resembles a fusion of Circus Park, Lava Shelter, Hot Shelter, and Final Egg. The stage is combination of an amusement park and a factory.
![sonic unleashed enemies sonic unleashed enemies](http://img2.wikia.nocookie.net/__cb20120401233649/sonic/images/2/27/Darkgaiaguardianv1.png)
It includes a run along what looks like the Great Wall.
Sonic unleashed enemies ps2#
This is present in the Xbox 360/PlayStation 3 versions as a hub world, day, and night stages, on the Wii and PS2 version it is only playable for the boss Egg Beetle and as a map page.
Sonic unleashed enemies upgrade#
As the player goes through the game, and Sonic gains more experience points, player is able to upgrade and gain new abilities for Sonic and Werehog.Īn on-screen Ring Energy meter can be filled by collecting rings, which is used to activate a temporary speed increase known as Sonic Boost, during which time the camera uses a fish-eye effect and motion blur hitting enemies and obstacles will reduce the meter. Players will also be able to perform a new side-step maneuver known as Quick Step, allowing Sonic to instantly dodge obstacles to the left or right. Sliding across the ground also returns, and a new feature, Speed Drift allows Sonic to slide around a corner at high speed. Concepts returning from past games include Sonic's trademark high-speed gameplay, as well as improved lock-on for automatically targeting and hitting enemies. Gameplay primarily consists of two modes: 2D side-scrolling platform gameplay, rendered with 3D visuals (as found in the Sonic Rush and Sonic Rivals series), with seamless shifts to behind-the-back, third-person stages.
![sonic unleashed enemies sonic unleashed enemies](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/i/e3698806-adec-4b10-8d97-5b2e2f7d942d/ddv43j9-c0bcbee3-5e77-4c9b-ab7f-3da839a3d2db.png)
Sonic the Werehog Wii gameplay as seen in the game's 2nd continent, Spagonia.